Cognitive modelling of human-virtual player interaction: using a PI controller to track motion
Patients suffering from motor impairments often require long medical treatments. We propose the first step in their treatment: to create a virtual player which follows the human player in order to create a synchronous movement, creating a bond between the human and the virtual players. While such coordination between a human and a virtual player has been studied in previous investigations, the potential use of such virtual environments in the field of motor rehabilitation is still unexplored. This paper uses a PI controller to accurately track the human player’s position and velocity and shows the spatial and temporal errors in the tracking and proposes future improvements to the study.
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